CHROME 3D TEXT Using Image Based Lights In Photoshop CS6 – Photoshop 3D Tutorial

Welcome to the Photoshop Training Channel.
I have another great tutorial for you, guys. Today, we’re going to be creating this cool
chrome 3D text using Image Based Lights in Adobe Photoshop CS6 Extended. We’ll start by adding our background image.
Then, we’re going to create a text layer and make a 3D object out of it. We are, then,
going to add an image based light and change its shape presets to finalize a chrome effect.
For this tutorial, you must use Photoshop CS6 Extended, which gives you the ability
to create 3D graphics. If you do not see the 3D option on your Menu bar, you won’t be able
to follow along. Photoshop CS5 Extended does have 3D capabilities and can create image
based lights, but the interface is very different and could get confusing if you do not have
much experience with 3D. But, anyway, let’s get started. The first step is to open up an image. I’m
going to press Ctrl O on the keyboard, that’s Command O on the Mac, to open up an image,
and I’m going to select this file here. This is actually a picture that I took while standing
in the middle of the street. This is actually the street that I lived on in the San Francisco
bay area in beautiful California. You can use this image if you like or you can use
your own. If you want to use this image, you can download it from my website
Search for this tutorial and there will be a link to this image right below the video. Then, I’m going to press the T key on the
keyboard to bring up my Text Tool, and I’m going to change the color to black. And I’m
going to type the word “Chrome.” I’m going to click on the check mark here to accept
those changes. Press Ctrl T on the keyboard to Transform; that’s Command T on the Mac,
and I’m going to increase the size of the text, and place it where I want it to sit
on the street. I’m going to change the font to Arial Rounded. I’m going to accept those
changes, and press the V key on the keyboard to move it around and I’ll place it here.
That’s looking pretty good. Next, we’re going to make this into a 3D Layer,
and once again, if you do not have Photoshop CS6 Extended, you won’t be able to follow
along, so you must have Photoshop CS6 Extended. Then click on 3D and New 3D Extrusion from
Selected Layer, and that’s going to turn my text layer into a 3D layer. And it’s always
a good idea to save constantly while you’re working in Photoshop, so I’m going to save
my file now. Okay. So, now, we’re on Photoshop CS6 3D view, and from here, we can manipulate
our 3D layer. But, before we go any further, it’s going to be very important that you have
your 3D panel and your Properties panel to follow along this tutorial. The best way to
get to those is by clicking on Window, Workspace and 3D, or you can simply click on Properties
to make sure you have a check next to it, and the same thing for 3D. So, then, my image actually lines up pretty
good with the street, here. Notice that the ground plane here lines up perfectly with
the street, and there’s a horizon line, right here. This gray line is a horizon line, which
is matching perfectly with my image. If you’re using a different image and it doesn’t line
up as good, using any of these 3D Tools here and come to the bottom left. In the bottom
left, you see this square, here, with a blue, green, and red arrows, and then, you can Click
and Drag and move your scene around so it matches your picture. Mine match pretty good so I don’t need to
make any changes. So, I’m just going to leave that where it was. Now, if you’ve never used
Photoshop’s 3D feature, every time you’re in the 3D feature, and you click on your Move
Tool, it’s going to enable all the 3D options. If I press M on the keyboard for my Marquee
Tool, it’s going to get rid of all of that. So I’m going to press V once again to bring
everything back, and then, I’m going to come to the right here to my 3D panel and click
on my 3D Text layer titled Chrome. And, from here, I can change the Extrusion Depth of
my 3D text, and notice that I can push it back or bring it forward as much as I want,
and I’m just going to keep that somewhere around 108 will work fine for this tutorial.
Also, in Photoshop CS6, you have 3D shadows, and you can kind of see those 3D shadows hiding
right behind the text. But we can control the infinite light, which
is this light here, and by clicking on it, you’ll get this tool, here, that we can use
to Click and Drag. And as we Click and Drag, you can see the shadow behind the text changing
as we move the light. Notice that in our picture, the light source is coming from the left,
which means our shadows are going to the right. So let’s try to match the shadows to the shadows
on the picture. Somewhere around there, I would say. I’m going to press M on my keyboard,
to get rid of the 3D Tools, so we can see it better, and the shadow is here. And that’s
looking pretty good. Now, I’m going to press V once again to bring my 3D options back up. To create the chrome effect, we need to give
this scene more light. But we’re not going to be creating any more 3D lights. What we’re
going to use is an image to apply lighting to our text, and that’s actually called an
Image based light—an IBL. Make sure that you have a check mark next to IBL, click on
the folder icon, and click on Load Texture. And I’m going to click on the same image that
we’re currently using as our background. I’m going to press Open, and notice that when
we do, we get this overlay right across the entire canvass, which represents the image
based light. Now, nothing has happened to our text. It, still, looks the same. That’s
because, by default, Reflections is set to 0%. So, why don’t we go ahead and change that? Right under our Chrome text layer, you have
these different sections that make up our 3D Object. So, if I click on any one of these,
you’ll see that a different section of my 3D text lights up. So, in this case, the Front
Inflation is what’s selected, and you can see it because it’s darker than the rest of
the text. Once I click on this in my Properties, you’ll see that Reflection is set to zero.
So, I could just Click and Drag that all the way to 100 and, immediately, you see the reflection
of the image based light reflecting on the text. I need to do the same for all the other
sections, but I don’t have to do them one at a time. I can click on the top one, hold
Shift on my keyboard and click on the bottom one, and Click and Drag on Reflection to make
those changes to all the sections. Once you do that, you can press M on your keyboard
to get rid of all the 3D Tools, and you can see that it’s already looking much better.
But, just like with any other 3D program, you need to Render your image so things look
smoother, sharper, and the reflections actually show up. So what you need to do is click on this little
icon right here, which is Photoshop’s rendering engine. I’m going to click on that and it’s
going to render my scene. Now, this could take a while, depending on your computer and
the complexity of your composition. So, for now, I’m just going to go ahead and click
anywhere on my canvass to stop the render. And you can stop the render by clicking anywhere
within Photoshop or pressing any key on your keyboard. And, as I was saying, it takes a
while for things to render, depending on your composition. But there are a few things you
can do to speed up the process. First of all, we’re working with Photoshop in 3D. I recommend
lowering the quality settings of your Rendering Options. That way, things speed up a little
bit and you can see the results much quicker. To do that, you need to go to Edit, Preferences,
3D, and change the quality threshold to something like 3 or 2. I’ll leave mine at 3. My computer
can handle that just fine. But play around with those and see what works for you. Press
OK when you’re done. Click on the Render button once again and you’ll see that this little
blue square is going to move just a little bit faster. And when it’s done, you might
still see some jagged edges or some noise, and that’s because the quality was set to
3, as opposed to 8, as we had it before. It’s going to save us some time while we’re working
on this composition. Another tip that I have for you while working
on 3D Layers is, while you have your Marquee Tool, you can press M on your keyboard, if
you don’t have that selected already, and you can Click and Drag on any section of your
composition, and I’ll Click and Drag around these two letters, and then, click on Render,
and Photoshop will only render that section you selected. So that could be very useful
if you just to see, for example. In this case, how the shadows are going to look. So, I’m
going to just render the shadows now and kind of give an idea of how they’re going to look.
And that’s another really useful trick for you, for when you’re using 3D. Anyway, back to our 3D text. It’s really not
looking like chrome. It’s looking like some sort of metal. It is catching some reflections,
but it’s still not looking like chrome. So, to change that, I’m going to click on my chrome
3D text layer once again. I’m going to click on Shape Presets and click on this icon right
here—Inflate. And look at that. As soon as we click this, here, our text immediately
starts looking like chrome. I’m going to do a quick render of the entire section, here,
so you could see what that looks like when it’s rendered. Okay, there it is. It’s looking
a lot like chrome, and this is the effect that we were going for. And notice how in
this image, you can kind of see the trees, and, maybe, you can make out a car, too, in
the reflections. It’s looking pretty good, but the cool thing about image based lights
is that we have control over what section of the image gets reflected on to our text.
And let me show you how to do that. I’m just going to press the V key on my keyboard.
I’m going to click on environment and you’ll see the image overlay, and you’ll see this
circle with the image wrapped around it. You can Click and Drag that circle, and as I do
so, the reflections on my text changes according to the section of the image that is visible,
so, something like so. There’s a lot of green because—I’m going to press the M key to
see the regular view—because there’s trees all over the street, so if this texts are
real, I know that a lot of trees will be reflected. So, something like that looks pretty good.
I’m going to go ahead and just render that section right there. Okay, that’s looking really good. I’m going
to go ahead and let you play it around with your image. Move it around and get it to a
section that you’re happy with. For this tutorial, this is going to be fine. There are a few
things I want to show you before we conclude this tutorial. One of those things is that
these 3D elements can interact with each other. What that means is that the reflection of
one letter can be casted in another and the same thing with shadows. So I’m going to move
the text around a little bit so you can see how that works. I’m going to click on the
3D text layer, then I’m going to click on my 3D Options, and then, click on Split Extrusion.
Press OK. Once we do that, each individual letter is broken up from the entire text layer.
And you can see that here, when I click on chrome, notice how there’s no longer a chrome
layer. Now, there are different layers, C-H-R-O-M-E. And we can move each letter individually. So what I’m going to do, I’m just going to
quickly move all these letters around, just so you can kind of get an idea of how that
works. So, I’m just going to click on the letter “C” here, and then, push that forward
just a little bit. And notice as I’m pushing it forward, there’s a shadow being casted
on all the other letters and that’s what I was talking about. These elements interact
with each other with their lights and the reflections. So I’m just going to quickly
move these around, so try to get something nice, here. Maybe I’ll rotate this “R” here
so it kind of leans in on the edge of the “H” here. And be careful when you’re moving
this around because if I go too far, they just kind of go through each other and, obviously,
if these were real, things wouldn’t go through each other. So I’ll leave that there, and
just for fun, I’ll move this one, too. And I don’t know, maybe that one’s on its side;
maybe that one fell over. And, again, this is just for fun. I really didn’t think about
this for the tutorial. I just thought about it as we were working. So I figured I would
show you. Anyway, I’m going to press Enter and press M on my keyboard, and I’m going
to render this right here. Okay, this is looking really good. You can
see the shadows and the reflections on the R and the H. You can kind of see it on the
E that’s on the ground here. But I think it’s looking really good. You can see the reflections
of the trees. You can see some blue here. This could be the sky. I mean, things are
looking really good. You can kind of see the reflection of a car here. And it’s safe to
assume that there’ll be some cars parked, you know, right off camera, here, so that’s
looking really good. One other thing you might want to try with your image is once you’re
done with everything else, you can come back into your layers and you can, actually, add
layers in-between your 3D layer and your background. So, I’m going to go ahead and add a layer
right between those two. I’m going to grab on my Brush Tool. You can click on the Brush
Tool. You can press B on your keyboard. Now, usually, while I’m doing my tutorials,
I tell people to use the bracket keys to make things smaller or bigger, and that’s because
most people don’t have Photoshop CS6. But since we’re doing a Photoshop CS6 tutorial,
I’m going to tell you to hold Alt on your keyboard, which is Option on the Mac, right
click and drag up to make your brush softer or drag down to make your brush harder. Drag
to the left to make smaller, and drag to the right to make bigger. Isn’t that cool? So
I drag up for a softer brush, and left and right to make it smaller and bigger. Once
you have a soft brush, you can come into your text layer and paint with black just right
under the text. And I’m going to be really sloppy for now, and I’ll show you why in a
moment. I’m going to click on Filter, Blur, Gaussian Blur, and blur that just a little
bit. Then, go to Filter, Blur, Motion Blur, and you know, something small. I don’t want
it to be too big, just something that’s kind of blurry on the sides there, and that works. What I can do now is I can Ctrl Click on my
Chrome layer and it’s going to select every visible pixel, and I’m going to create a Layer
Mask. I’m going to click on V on the keyboard to move it down just a little bit, and you
can see the shadows are starting to come out right below my text layer. So it makes things
look just a little more realistic. Some of the shadows, I noticed, are too harsh, and
you can do two things. You can bring down the Opacity and see if that works, or you
can just use your Brush Tool again, and paint out the things that don’t really work out
for you, using black on your Layer Mask. Oh, and by the way, there’s one thing that I almost
forgot to show you that is actually pretty important. So, we’re going to double click on our chrome
3D layer to open it up and we’re going to click on Environment, and we can actually
edit our image based light. Just click on the folder and then, click on Edit Texture.
And this is our image based light texture. If you darken this up by creating a new curves
layer, for example, you’ll see the changes when we go back onto our 3D, and I have to
press OK. And you see how this changed my 3D text. I’m going to go back, and I’m just
going to bring that up a little bit. If I come back, you see those changes. So, you
can come back into your 3D texture and you can make changes accordingly, and see if those
changes affect your 3D text in a positive way. So I’m just going to do a quick render
to see how that changed my 3D text. Okay, well, that’s not looking too bad. Anyway,
that’s the last thing I wanted to show you. That’s it for this tutorial. As always, I
hope you enjoyed watching this tutorial and I hope you learned something from it. Also,
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